In the 22nd century, we left a dying earth so that a fortunate few could settle the new home we call Novus.
In time, we would learn that life on a frontier colony is neither prosperous nor peaceful. Our first encounter with the nautilid started with hostilities and confusion, and ended with sacrifice.
Fourteen years later, our leaders remain politically entangled and unable to see the threats that linger, both afar and within our own walls…
As the project's Lead Designer, I was responsible for system design, narrative design, writing and gameplay balancing. Features I worked on include:
- Over 60 detailed missions;
- 6 controllable ship types and 11 alien enemy units;
- Branching narrative based on a unique War Scale system that analyses the player's play-style and reacts accordingly;
- An ensemble cast of crew members, with a script of 60,000 words and an interactive relationship matrix.